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Wolf 1.41 linux-i386 Dec 4 2002 ----- FS_Startup ----- Current search path: /home/loma/.wolf/main /opt/rtcw/main/sp_pak3.pk3 (14 files) /opt/rtcw/main/sp_pak2.pk3 (232 files) /opt/rtcw/main/sp_pak1.pk3 (1342 files) /opt/rtcw/main/pak0.pk3 (4775 files) /opt/rtcw/main ---------------------- 6363 files in pk3 files execing default.cfg couldn't exec language.cfg execing wolfconfig.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Bypassing CD checks ----- Client Initialization ----- Cmd_AddCommand: map_restart already defined ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Initializing OpenGL display ...setting mode -1: 1920 1200 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 1920x1200 Using 4/4/4 Color bits, 24 depth, 0 stencil display. GL_RENDERER: GeForce GTX 460/PCIe/SSE2 Initializing OpenGL extensions ...using GL_S3_s3tc ...ignoring GL_EXT_texture_env_add ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...using GL_NV_fog_distance XF86 Gamma extension initialized GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 460/PCIe/SSE2 GL_VERSION: 4.2.0 NVIDIA 304.64 GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_ACTIVE_TEXTURES_ARB: 4 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits) MODE: -1, 1920 x 1200 fullscreen hz:N/A GAMMA: hardware w/ 0 overbright bits CPU: rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 2 texture bits: 32 multitexture: enabled compiled vertex arrays: enabled texenv add: disabled compressed textures: enabled ATI truform: disabled NV distance fog: enabled Fog Mode: GL_EYE_RADIAL_NV Initializing Shaders ...loading 'scripts/ai.shader' ...loading 'scripts/alpha.shader' ...loading 'scripts/blacksmokeanim.shader' ...loading 'scripts/blacksmokeanimb.shader' ...loading 'scripts/characters.shader' ...loading 'scripts/clipboard.shader' ...loading 'scripts/common.shader' ...loading 'scripts/cursorhints.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/eerie.shader' ...loading 'scripts/expblue.shader' ...loading 'scripts/explode1.shader' ...loading 'scripts/fijets.shader' ...loading 'scripts/firest.shader' ...loading 'scripts/flamethrower.shader' ...loading 'scripts/funnel.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/heat.shader' ...loading 'scripts/lights.shader' ...loading 'scripts/liquid.shader' ...loading 'scripts/maxx.shader' ...loading 'scripts/menu.shader' ...loading 'scripts/metal.shader' ...loading 'scripts/models.shader' ...loading 'scripts/netest.shader' ...loading 'scripts/oldwolf.shader' ...loading 'scripts/organics.shader' ...loading 'scripts/particle.shader' ...loading 'scripts/q3view.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/signs.shader' ...loading 'scripts/skin.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/solo.shader' ...loading 'scripts/surfaces.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/twiltb.shader' ...loading 'scripts/twiltb2.shader' ...loading 'scripts/ui.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_notebook.shader' ...loading 'scripts/ui_wolf.shader' ...loading 'scripts/viewflames.shader' ...loading 'scripts/walls.shader' ...loading 'scripts/z_light.shader' ----- finished R_Init ----- ------- sound initialization ------- ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xefe98000 dma buffer No background file. ---------------------- Sound memory manager started Sys_LoadDll(/opt/rtcw/main/uii386.so)... ok Sys_LoadDll(ui) found **vmMain** at 0xee466778 Sys_LoadDll(ui) succeeded! Parsing menu file:ui/mai..menu Parsing menu file:ui/setup.menu ^1Error: file ui/setup.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/controls.menu ^1Error: file ui/controls.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/cdkey.menu ^1Error: file ui/cdkey.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/system.menu ^1Error: file ui/system.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/options.menu ^1Error: file ui/options.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/credit.menu ^1Error: file ui/credit.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/connect.menu ^1Error: file ui/connect.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/qui..menu Parsing menu file:ui/vid_restart.menu ^1Error: file ui/vid_restart.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/snd_restart.menu ^1Error: file ui/snd_restart.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/rec_restart.menu ^1Error: file ui/rec_restart.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/default.menu ^1Error: file ui/default.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/error.menu ^1Error: file ui/error.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/serverinfo.menu ^1Error: file ui/serverinfo.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/quitcredit.menu ^1Error: file ui/quitcredit.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/resetscore.menu ^1Error: file ui/resetscore.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/buy_pop.menu Parsing menu file:ui/multiplayer_pop.menu ^1Error: file ui/multiplayer_pop.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/pla..menu Parsing menu file:ui/loa..menu Parsing menu file:ui/mod..menu Parsing menu file:ui/briefing.menu ^1Error: file ui/briefing.menu, line 1: file ui/menddef.h not found UI menu load time = 8 milli seconds Parsing menu file:ui/ingame.menu ^1Error: file ui/ingame.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/ingame_controls.menu ^1Error: file ui/ingame_controls.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/ingame_options.menu ^1Error: file ui/ingame_options.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/ingame_system.menu ^1Error: file ui/ingame_system.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/ingame_leave.menu ^1Error: file ui/ingame_leave.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/ingame_player.menu ^1Error: file ui/ingame_player.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/ingame_load.menu ^1Error: file ui/ingame_load.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/ingame_save.menu ^1Error: file ui/ingame_save.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/in_vid_restart.menu ^1Error: file ui/in_vid_restart.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/in_snd_restart.menu ^1Error: file ui/in_snd_restart.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/in_rec_restart.menu ^1Error: file ui/in_rec_restart.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/notebook.menu ^1Error: file ui/notebook.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/clipboard.menu ^1Error: file ui/clipboard.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/bookz.menu ^1Error: file ui/bookz.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/bookv.menu ^1Error: file ui/bookv.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/bookp.menu ^1Error: file ui/bookp.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/pregame.menu ^1Error: file ui/pregame.menu, line 1: file ui/menddef.h not found Parsing menu file:ui/tes..menu Parsing menu file:ui/ingame_help.menu ^1Error: file ui/ingame_help.menu, line 1: file ui/menddef.h not found UI menu load time = 3 milli seconds --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: darkbox.osit.cc Alias: darkbox Alias: localhost Alias: ip6-localhost Alias: ip6-loopbac IP: 127.0.0.1 Started tty console (use +set ttycon 0 to disable) ]\quit ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- ----- CL_Shutdown ----- ----------------------- Shutdown tty console |